TSR (or DLSS) upscalling with Pixel Streaming

Hey !

Someone have some info about Pixel Streaming combined with TSR (or DLSS) for upscalling?
I wan’t to have my base resolution at something 60% and have an upscalling with TSR to the render target. Is it possible?

Thank you.

On the other hand, Intel’s XeSS upscaling technology is designed by following a similar approach to NVIDIA’s DLSS. However, it’s important to note that XeSS has different versions: an Intel Arc exclusive version that takes advantage of the XMX cores on Arc GPUs, and a vendor-agnostic version that uses AI through DP4a instructions. The vendor-agnostic version of XeSS is behind DLSS in terms of image quality but still provides a viable alternative.

Hi there!

As I understand it, there shouldn’t be any issues with Pixel Streaming a project setup with TSR or DLSS. Pixel Streaming will grab the frames after the frame generation is complete so it should technically work out of the box. Simply setup your project with upscaling as you would normally.

One thing to keep in mind is that it’ll all happen on the streamer side and you can’t DLSS on the client if you’re receiving low FPS. Keeping the performance in acceptable bounds and ensuring it’s within the limits the bandwidth the peer connection can handle is important.