TSR feedback thread

Hi!
I followed the instructions you posted and got the result of ProfileGPU like your example. But one thing I am confused about is how to upscale the captured image with TSR; TemporalSuperResolution() 1024x1024 → 1024x1024 seems no difference between the render resolution and the display resolution(render target resolution as well).
Maybe something like ScreenPercentage should be set with SceneCapture? I tried to change the ScreenPercentage at Engine Scalability Settings and the upscaling info about the client viewport changed as I expected, but the info about the SceneCapture didn’t change(render resolution and display resolution are always the same). I’m not quite sure if ScreenPercentage is valid about SceneCapture since I read some source code(UE 5.3) about SceneCaptureRendering and found the comment, “Screen percentage is still not supported in scene capture”.
Is there something I missed? How to upscale SceneCapture image with TSR from low render resolution to high display resolution?