Hi all,
Ive been trying to use tom shannons unreal exporter for 3ds max and regardless of the units setup the models are importing into ue4 around 10 times larger than they are in reality and more often then not the position is incorrect also but if i scale down the objects in unreal they get smaller but the spacing between them stays as if they are the larger model meaning things that are meant to be next to each other are very far apart when i paste in the placement code it generates.
Can someone talk me through a method that they know/use, of exporting/importing that works? The models i have are build to real world scale in millimeters.
I would really appreciate any and all help.
Thanks
Jack