Trying to Use world space textures with existing material

I am working on trying to use the worldspacetexture node with the existing functionality of the prototype material.

I got this far but cant figure out how to have the quivalent of the UV input for the texture object

I am new to all things materials so I am sorry If i explained it wrong or its a simple solution.

You basically use the ‘texture size’ pin on the node to match the UV size of the normal nodes. But be aware, that something that is size 1 with the normal nodes, is something more like 250 with the world aligned node.

Thank you! so when I put the r from the texture sample, it makes the material do this?

Is this relate to the size issue you were talkin about?
image

Er, nope :slight_smile:

You have to make a variable, and plug it in.

But what are you trying to do? I see that it already is a world aligned material ( from the box comment ).

So the goal is to have it work with other objects with the grid affect.

I have a tutorial map that uses prototype textures and I want it to tile with different objects so i dont have to align things for every object

It works now without the sub grid so it might be something I just settle on

this seems to be the issue now tho


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