I am trying to use a Widget Blueprint to create an enemy displaying radar. I can move an enemy icon around with “set render translation” and I can do a “for each” over all enemies, but the picture is only drawn at the final location of the loop. So I guess I need to create some kind of instance of the picture and move that. I am trying to do that, but I do not see any results. I checked the variables and it active, but I suspect that the Construct Image thing either creates the picture in the wrong area/context or the is no picture assigned to the layer.
Anybody any idea on how to do this? And how to do this efficiently? I mean I could make 30 or so picture layers and move them for each enemy on the radar and set the rest invisible, but that seems like a waste of resources.