aside from that use FString instead of std::string
Hey
I’ve made a custom data structure with a parent of UserDefinedStruct but I can’t seem to use it.
Here’s my header code for the data structure.
#pragma once
#include <string>
#include "Engine/UserDefinedStruct.h"
#include "Contradiction.generated.h"
/**
*
*/
UCLASS()
class DANGANRONPAMP_API UContradiction : public UUserDefinedStruct
{
GENERATED_BODY()
//Text that is displayed on screen
UPROPERTY()
std::string DisplayText;
//Whether this statement has a contradiction
UPROPERTY()
bool Contradictory;
//The truth bullet ID that counters this statement (If contradictory is true)
UPROPERTY()
int CounteredBy;
//The player that says this statement
UPROPERTY()
int OwnedByPlayerID;
//The name of the player that says this statement
std::string PlayerName
};
That’s fine and isn’t producing any errors however when I try and use it as a parameter type in a function in another class it says the identifier isn’t defined.
#pragma once
#include "Contradiction.h"
#include "GameFramework/Actor.h"
#include "NonStopDebateMGR.generated.h"
UCLASS()
class DANGANRONPAMP_API ANonStopDebateMGR : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ANonStopDebateMGR();
//Other code in the header, all works fine)
UFUNCTION(BlueprintCallable, Category = "Debate Controls")
void Start_Debate(Contradiction Arguments[])
I need to pass an array contradictions through but I can’t see why its saying “identifier Contradiction is undefined”
Any help on this would be great