Trying to use Get Actor Location, but no such option exists within my gamemode blueprint

This is probably a silly question, but let’s have at it.
I’ve set up a simple respawning system where players can respawn, but they always respawn at 0,0,0.
I’m trying to cause a player to respawn at one of player start points. To this end, I simply search for all player start points, pick a random one by index, and then attempt to spawn player at location of player start point. However, my actor reference from the ‘get by index’ function doesn’t seem to support ‘Get Actor Location’. It simply does not appear in any drop down. It’s worth noting I’m working inside a gamemode here. Is there a way to get location of one from within a gamemode?

TL;DR: Trying to hook up Get node’s actor reference to make transform’s location, but cannot use ‘get actor location’ for whatever reason (I believe it is because I am within a game-mode)

Hey OhNoLab,

There is a bug with context menus in Blueprints in 4.5.1, in which certain nodes do not appear correctly. First thing to try is unchecking Context Sensitive option in context menu and see if it appears.

Many (but not all) of issues with context menus were fixed in a new menuing system that is available as an experimental feature in 4.5.1. Go to Editor Preferences > Experimental and enable Use New Blueprint Menuing System. This should resolve most of issues with context menus, but if you ever can’t find something you may still need to pop Context Sensitive on or off or even disable new menuing system. Things should be working properly in next release, but I hope this helps for now!

Even with new menuing system and disabling ‘context sensitive’, I was unable to find function I needed. Thanks to your response, though, I was able to simply spawn it in another blueprint and copy it over. Thank you very much, glad I wasn’t missing something obvious!