Pretty simple, but I can’t make an object of type FGameplayTagContainer in my header file. Here’s what I’m trying:
later in the same file:
error LNK2019: unresolved external symbol “__declspec(dllimport) public: __cdecl FGameplayTagContainer::FGameplayTagContainer(void)” (_imp??0FGameplayTagContainer@@QEAA@XZ) referenced in function “public: __cdecl ACombatEffect::ACombatEffect(void)” (??0ACombatEffect@@QEAA@XZ)
What am I missing? I’ve checked several UE4 engine files, and they use the same include statement as me and variables defined in the same way.