Hey all, just something I hope you can help with, if you get a chance, it’s probably something stupidly simple, but I’ve never done this before.
I create basic mods using a modkit made in the Unreal Engine 5 (5.6), for a game called Bellwright.
I wanted to start doing something a bit more advanced, by importing assets from places like the Fab and Unreal asset store into the modkit and using them as statics in the game itself.
I can import the assets aok into the kit, they show up perfectly in the kit, I create the blueprints for placement in the game and whilst they DO place ok, the textures are completely off.
Basically they end up looking like a patchwork quilt vs what I see in the modkit/unreal engine itself.
I’ve tried to get help from the official devs, but they’re support for modders is, well, lacklustre at best.
I appreciate this is probably a very easy thing to fix and I’m missing something so freaking obvious, but I just can’t figure it out.
Any help would be greatly appreciated. (Bottom screenshot is the end result)


