I followed the steps found here in the texture section → Exposing Assets in UEFN to Verse
I imported a test texture, saved, rebuilt Verse code, I am still not able to access “MyTexture” when creating a “texture_block” widget, I assume I should just be able to access it by calling the name? I do not have the file, or at least I am not able to locate the " Assets.digest.verse" file, I have imported “using { /Verse.org/Assets }”.
