Take a look at the 4.14 changelog, they have made it possible to use translucency with features much closer to parity:
https://docs.unrealengine.com/latest/images/Support/Builds/ReleaseNotes/2016/4_14/image_16.gif
Take a look at the 4.14 changelog, they have made it possible to use translucency with features much closer to parity:
https://docs.unrealengine.com/latest/images/Support/Builds/ReleaseNotes/2016/4_14/image_16.gif