I know there isn’t one answer here, so this is more of an open question / ballpark range sort of thing.
I’m curious about minimum / recommended requirements for binaries created by Unreal 5.1 in a general sense; not about running the IDE.
I realize that the application itself will dictate a lot of what can and cannot be run, but if we were to say like: An empty scene, an empty scene with a few bouncing balls on it, or the FPS demo application.
If I exported that out to a Linux binary that I ran headless on a box, what might the rough minimum specs be?
Could I run it on a Raspberry PI with a reasonable framerate?
Does it require a minimum of 4GB, 8GB, 16GB of memory?
Does it require a certain level of CPU?
Note: Again, I realize this is a pretty broad question and I’m not expecting specifics in return. Just trying to get a sense of what an extremely lightweight scene might demand as an exported binary.
Thank you!