Trying to understand minimum hardware requirements for binaries

I know there isn’t one answer here, so this is more of an open question / ballpark range sort of thing.


I’m curious about minimum / recommended requirements for binaries created by Unreal 5.1 in a general sense; not about running the IDE.

I realize that the application itself will dictate a lot of what can and cannot be run, but if we were to say like: An empty scene, an empty scene with a few bouncing balls on it, or the FPS demo application.

If I exported that out to a Linux binary that I ran headless on a box, what might the rough minimum specs be?

Could I run it on a Raspberry PI with a reasonable framerate?
Does it require a minimum of 4GB, 8GB, 16GB of memory?
Does it require a certain level of CPU?


Note: Again, I realize this is a pretty broad question and I’m not expecting specifics in return. Just trying to get a sense of what an extremely lightweight scene might demand as an exported binary.

Thank you!

Hi MattKenefick,

There have been some people who have run UE5 on the RaspberryPi4 and have remarked on the fact it’s actually fairly smooth - hopefully one of them will comment here…

Giving this a friendly bump. Any of the RaspberryPi4 people out there that RecourseDesign mentioned?

@lucared.33 how have you found it after your post here?