I have both a 1st and 3rd person camera attached to my player character, which I cycle through by pressing C. Both work perfectly fine controlling which direction my player actor is facing.
But my gun also has its own camera, which it switches to when I right-click to use the ironsights. But when I switch to the ironsight camera, suddenly my camera movement is inverted, and I cannot pan up or down, I’m stuck only being able to yaw, and yawing left when moving the mouse right and vice-versa, I’ve experimented with different settings on the camera actors but I have yet to figure out how to fix this problem. It’s probably something simple that I’m just missing, but I figured I should ask here rather than waste time tinkering with different settings.
Here is the section of my gun’s blueprint which details the camera switching:
