I hope I’m clear enough, I have two different particle spawn locations. I want to change one to the other without rendering the static mesh the spawns are modeled after, with a key trigger, is it possible to do it in runtime? i know i need to change some variables in the blueprint, but nothing i tried worked so far.
this is how the spawn locations look
one is a shape location torus with a vortex around it, and the other is a static mesh location with a model i made.
any help is appreciated