Trying to spawn player in large open world

I’m trying to playtest certain regions in my large open world, however I can’t seem to spawn my player very far from 0,0,0.
Spawning works properly within a certain radius of the world origin but if I try to spawn near the edge of the map I get the error:

Is this an engine limitation or do I need to tweak something to allow for further player spawning?

Well you are in for a journey: World Composition in Unreal Engine | Unreal Engine 5.0 Documentation