So basically I need to be able to spawn beam effects from my Char pawn to several objects based on distance to said objects, But the number of beams could range from 1 to 20 or so, and I cant figure out how to get the beam source to track my player pawn as I spawn them. If I use the particle component as a component in my player blueprint I can get it to work, but then I’m limited by the fact I have to have all of the particle effects already in my components list, as far as I’m aware.
I’m rather new to this engine and programming/game development in general.
Help please. Thanks, .