hi
I have a script where I am attempting a create a static mesh component and attach it to another component.
Unfortunately I can only figure out how to do this to the root?
Does anyone know how?
Ed
hi
I have a script where I am attempting a create a static mesh component and attach it to another component.
Unfortunately I can only figure out how to do this to the root?
Does anyone know how?
Ed
hey bud,
you could probably use a static mesh socket
let me know if this is cool
Are you familiar with the Attach to Component node?
You can use this node to attach a component to another component in your actor, even during runtime/gameplay.