Trying to spawn a static mesh component attached to another

hey bud,

you could probably use a static mesh socket

let me know if this is cool

hi

I have a script where I am attempting a create a static mesh component and attach it to another component.
Unfortunately I can only figure out how to do this to the root?

Does anyone know how?

Ed

Are you familiar with the Attach to Component node?

You can use this node to attach a component to another component in your actor, even during runtime/gameplay.