I am trying to spawn in a bullet using the location/rotation of the Muzzle socket in the default FPS blueprint. (i’m not using the FPS blueprint itself, but i added the assets to a new blueprint)
that seems to be functioning fine until the bullet is shot. it shoots left and right fine, but even though the camera moves up and down, the bullet does not.
the bullet works fine if i disable collision, but i need to use hit events so i have to enable query and physics.
just tried that, i took the socket location (muzzle) and increased the separate values (xyz) but even when the bullet was way above my head it still only shot straight.