I’m trying to set up a projectile to spawn and start going in a random direction. The problem is that the Set Velocity in Local Space is doing nothing. If I set the velocity in the projectile movement component details it works fine. Even if I do get the projectile to start moving by doing that I try to fire an event to get it to change direction and the projectile will just freeze. Here are my blueprint graphs and my projectile movement component setup. I am setting the initial speed upon spawn in my level blueprint.