Trying to set velocity in blueprint does nothing

I’m trying to set up a projectile to spawn and start going in a random direction. The problem is that the Set Velocity in Local Space is doing nothing. If I set the velocity in the projectile movement component details it works fine. Even if I do get the projectile to start moving by doing that I try to fire an event to get it to change direction and the projectile will just freeze. Here are my blueprint graphs and my projectile movement component setup. I am setting the initial speed upon spawn in my level blueprint.

It seems the initial speed and max speed parameters are both set to 0. Maybe crank them up some. :slight_smile: good luck!!!

Thanks for the response! They are set to zero. When I set them to something it works fine but I want to be able to change them in my so I am setting them there. Like this.

Very good!!!