Trying to set text in a textbox from loading game slot

​I have a game save that I’m loading data from. One of the variables is a string containing the character’s name. I have a simple text box on the HUD to display their name, but I can’t figure out how to set the text in the text box. I found a simple-looking solution that worked for someone else, but it doesn’t work for me. They used SetText (Text), but when I right-click to add a new node, SetText isn’t available as an option. The closest option is Set Texture Object, and Set Tool Tip Text.

I made my textbox a variable. When I dragged it to the graph, the only input is for a Text Object Reference, which is blue. Why is this so difficult? What am I missing?

Thanks!

Hi man,
the searcher is a bit messy,

Drag the TxtCharname in to the blueprint with Get.
Now from this baloon pin out the searchbar and turn off the Content sensitive.
Type set text and scroll down .

if you used a simple text, you want to use the set text (text)
if you used a text box , you want to use the set text (text box )

See in the image below, the last 2 voices , ( not the highlighted XD )

That worked! Thank you so much!!! :smiley: