I have a game save that I’m loading data from. One of the variables is a string containing the character’s name. I have a simple text box on the HUD to display their name, but I can’t figure out how to set the text in the text box. I found a simple-looking solution that worked for someone else, but it doesn’t work for me. They used SetText (Text), but when I right-click to add a new node, SetText isn’t available as an option. The closest option is Set Texture Object, and Set Tool Tip Text.
I made my textbox a variable. When I dragged it to the graph, the only input is for a Text Object Reference, which is blue. Why is this so difficult? What am I missing?
Drag the TxtCharname in to the blueprint with Get.
Now from this baloon pin out the searchbar and turn off the Content sensitive.
Type set text and scroll down .
if you used a simple text, you want to use the set text (text)
if you used a text box , you want to use the set text (text box )
See in the image below, the last 2 voices , ( not the highlighted XD )