I am trying to import an Audio2Face USD animation into the content browser in UE 5.3.2
I have the omniverse plugins installed and enabled, NVIDIA driver up to date.
Every time I try to select an asset under animation → skeleton it freezes and crashes.

The crash window shows the following error:
Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp] [Line: 1251] Slate can only be accessed from the GameThread or the SlateLoadingThread!
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_MessageLog
UnrealEditor_MessageLog
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_MeshBoneReduction
UnrealEditor_MeshBoneReduction
UnrealEditor_MeshUtilities
UnrealEditor_MeshBuilder
UnrealEditor_MeshBuilder
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
It was working fine when I was testing it with LiveLink (which I turned off before trying to import the baked animation)
Can anyone help please? Thank you!