Hey guys, this seemed like it ought to be easy, and I am sure I am overlooking something obvious. I am currently working on getting the player to place his hand at the object you are looking at using the new Fabrik IK nodes, and this all works well. I have a socket offset from the hand and touch that to the target impact impact point for any object with a certain tag, this works fine.
What I am having trouble with is getting the hand to rotate the hand joint so the palm is facing the point it grabbed.
I can get the normal from the impact point and adjust the rotation of the bone in the animation graph I just don’t know few things, such as which way is the hand bone “facing” when it is looking at something? if I get the lookat direction and try to adjust the rotation with that it is wonky, but I don’t know how to process the values I have into what I need! Anyone more familiar with vector math able to explain how to do this?
Using 4.3 all blueprints.