Trying to rotate the entire SportsCar without affecting physics

Hi, I’m trying to rotate the entire default SportsCar depending on the steering input without affecting physics (car goes forward but faces sideways).

I’m trying to achieve this by using an animation blueprint’s “Rotate Root Bone” function. The entire car does rotate in the preview of animation blueprint when I change the default value of steering angle. However, only some parts of the children are rotating in game, not the entire car.

I’m using the default SportsCar_CtrlRig for control rig.



Is this the right approach for rotating the car sideways without affecting the physics? Did I do something wrong with the animation?