Trying to Rotate My Pawn Towards Clicked Location - Having Trouble Completing Rotation or Not Following Mouse (Only Click)

Hopefully, someone here can point me in the right direction. I’m new to this and would love to learn how to answer questions like this on my own.

I have a top-down game in which the player controls a vehicle on a fixed plane. In trying to set up a blueprint for rotating my pawn towards a clicked location, I’ve been encountering the following issues:

  1. After clicking, the pawn follows the cursor live, rather than just going to the clicked location. This happens with the delay on my set actor rotation, pictured here:

  1. After clicking, I’m unable to smoothly rotate my pawn towards the destination (rather than instantaneous). My blueprint for this is pictured below:

Setting the Interp Speed to anything other than 0 ends up with a pawn that doesn’t complete the rotation.

Any suggestions?