Hopefully, someone here can point me in the right direction. I’m new to this and would love to learn how to answer questions like this on my own.
I have a top-down game in which the player controls a vehicle on a fixed plane. In trying to set up a blueprint for rotating my pawn towards a clicked location, I’ve been encountering the following issues:
- After clicking, the pawn follows the cursor live, rather than just going to the clicked location. This happens with the delay on my set actor rotation, pictured here:
- After clicking, I’m unable to smoothly rotate my pawn towards the destination (rather than instantaneous). My blueprint for this is pictured below:
Setting the Interp Speed to anything other than 0 ends up with a pawn that doesn’t complete the rotation.