Trying to "reset" automatic weapon fire when game is paused

Quick follow-up: I stumbled across this forum post, which turned out to be exactly what I needed! When I first set my project up for EnhancedInput, I couldn’t get the start fire/stop fire functionality to work with just one Input Action. So I created Start Fire and Stop Fire actions, which is apparently what led to my problem occurring in the first place.

Hopefully this helps others in the future!