Trying to replicate a event to all clients

So I basically have a weapon that when right click is held, it pulls a traced object to the player. Right now it will pull it client side, but the server does not see the movement. The object is set to replicate on the server, and if I pull the object using the listen server client all clients will be able to see the movement update.

Clients have no authority. You must perform the movement on the server.

http://puu.sh/gFfoO/232ede98c2.jpg

This does not work either, maybe I didn’t understand what you mean.