Hello,
I am tying to play a media from a Android phone, running OpenGL, but it crash instantly when launching the media and I keep getting this error :
Blockquote
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error:
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: Fatal error: [File:Runtime\OpenGLDrv\Private/OpenGLResources.h] [Line: 1005]
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: Potential use of GL context from incorrect thread. [ValidContext = 0] && [IsInGameThread() = 0, IsInRenderingThread() = 1, IsInRHIThread() = 0, IsRunningRHIInSeparateThread() = 1]
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076B160EB80 libUnreal.so(0x00000000124CEB80)!FOpenGLTexture::GetResourceRef()
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076B3ADAEA8 libUnreal.so(0x000000001499AEA8)![]()
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076B3ADC05C libUnreal.so(0x000000001499C05C)![]()
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076A9E9FE1C libUnreal.so(0x000000000AD5FE1C)!UE::Tasks::Private::FTaskBase::TryExecuteTask()
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076A9EAA1A8 libUnreal.so(0x000000000AD6A1A8)!FNamedTaskThread::ProcessTasksNamedThread(int, bool)
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076A9EA907C libUnreal.so(0x000000000AD6907C)!FNamedTaskThread::ProcessTasksUntilQuit(int)
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076ABE04EB0 libUnreal.so(0x000000000CCC4EB0)!RenderingThreadMain(FEvent*)
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076ABE58ED8 libUnreal.so(0x000000000CD18ED8)!FRenderingThread::Run()
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076AA0916F0 libUnreal.so(0x000000000AF516F0)!FRunnableThreadPThread::Run()
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000076A9EA3FE4 libUnreal.so(0x000000000AD63FE4)!FRunnableThreadPThread::_ThreadProc(void*)
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x0000007887164FC8 libc.so(0x0000000000104FC8)![]()
LogPlayLevel: Error: UAT: 06-23 17:48:00.071 18611 18816 D UE : [2025.06.23-15.48.00:071][971]LogAndroid: Error: [Callstack] 0x00000078870FE768 libc.so(0x000000000009E768)![]()
LogPlayLevel: Error: UAT: 06-23 17:48:00.072 18611 18816 D UE : [2025.06.23-15.48.00:072][971]LogAndroid: Error:
LogPlayLevel: Error: UAT: 06-23 17:48:00.072 18611 18816 D UE : [2025.06.23-15.48.00:072][971]LogAndroid: Error:
LogPlayLevel: Error: UAT: 06-23 17:48:00.072 18611 18816 D UE : [2025.06.23-15.48.00:072][971]LogAndroid: Error:
LogPlayLevel: Error: UAT: 06-23 17:48:00.072 18611 18816 D UE : [2025.06.23-15.48.00:072][971]LogAndroid: Error:
When running with vulkan it worked perfectly, but I can’t work with vulkan for this project since it’s in AR.
Any help is appreciated.
Thanks