Trying to render a sequence, Vram error.

So I have run into a very strange situation that doesn’t seem to be the norm with regards to this vram issue. Something else is at play here because I have tried deleting everything out of the scene except for one room and the lighting. The render starts and crashes with an out of memory error. However if I copy that room into a new empty scene and render, it is perfect, The render starts very quickly and gets through the frames very fast.

Now I went and copied all the objects in the scene and tried to paste them into an empty scene but I get an error message pop up regarding 8k render targets.

image

I have a strong feeling this is the issue at play here however I have no idea where to even begin looking for this “renderTarget2d” it is speaking of. I don’t have any 8k textures in the scene either.

I have been trying to get a render out of this level for weeks now and I have honestly tried all that I can think of to get this working and had zero luck. This is the first error I got that is telling me why this might be happening.

Wow the support here is great. Makes sense why issues like this persist through many versions of unreal engine.