Trying to remove clatter with Called Events (Blueprints)

So im working on a small project right now and im starting to get a lot of connections in my Graphs. so i want to cut down on the wiring und use called events within the same Blueprint
Example in the Picture:
Everything is working fine until the point where the Call event happens. “Call Event 0001” is the last thing lighting up but “Event_0001_Event” (created by drag/dropping the dispatcher) never fires
How can i fix this or is there a simpler way to do it ?

And Yes i know i could just link the Exec Wire but with a good amount of events thats gonna lead to really hurt eyes.

Thanks for your time reading this and even more if you can help me here. :slight_smile: