Trying to build an app for fun but I’m having some problems
So I’m trying to package an application for iOS from my windows PC, since i do not have a mac that can run Xcode I’m trying to package the app remotely from my pc to a virtual machine running Xcode thru VMware.
I tried to following this guide: Building for iOS on Windows | Unreal Engine 4.27 Documentation but i cant get it to work
I have an apple developer account and i created a profile, certificate and an identifier with a signing request i got from the keychains application in the mac os VM. I also got the private key exported to windows. I then put my provisioning profile and certificate in to the unreal engine editor under project settings, iOS as well as the bundle identifier. So far everything looks good, i generated a shh key and got it connected to my Virtual mac. Got the mac set up as well by enabling remote log in.
Now when i try to package i just get the message: