My game is CPU intensive, and I am unsure what is causing the issue. The trace file shows the average frame CPU time is chewed up by predominantly Slate, but even that is only 2.3ms.
My game is not very intensive, I just don’t know why it has such a big draw on CPU.
One player commented they were only getting around 30 fps, but it was steady. The game has an fps cap at 120. They said their CPU was less than the minimum required specs (which I listed as Intel Core i5-8600)
I don’t know exactly what they are running, but either way I’d like to try and figure out how to improve CPU time. Any help is appreciated.
Here is the trace file if anybody is interested:
