Okay, so basically, I want my character to pick up a rifle, then be able to use it afterwards.
My character has a primary weapon reference set up after a blueprint, and the rifle the character is trying to pickup is a child of that blueprint. So I’ve set a reference to the blueprint before the actor is deleted, then a pickup script is ran.
After this, obviously the actor is destroyed, so the self reference becomes null. I’m just trying to see if there’s a way I can save this reference so it’s still in effect after the actor is destroyed?