I’m attempting to recreate the Valorant character Phoenix’s wall ability, however, I’m still very beginner-level with blueprints and I am unsure how to continue with my current implementation.
For now, my blueprint is creating a projectile with a constant velocity that tracks a transform component outside the level geo that is parented to my character’s camera. While it’s active, every tick, a line trace is cast to the floor. This was supposed to add spline points to the spline component every tick, but I’m unsure how exactly to create anything in runtime with the spline component. Moreover, I’m not even sure this approach will work, as I haven’t been able to find any resources online. Attached below is the projectile’s blueprint, and an example of the ability I’m going for. Please let me know if you have any ideas or links on how to go about creating a wall from these points. Would it be possible from a Niagara system?