Hi. So I’m trying to build an array of objects and then to print the index ID of the one I click on. Sorta like a chess game, but with hexes. However, when I tell the blueprint to print the index that I printed, the entire board fails to spawn. WTF is going on?
See image below. Top one is no string, bottom one is trying to print string.
What’s the point of trying to Find something in the array like this? You’ve just clicked the correct actor, right? If you need indexing, store the index on the Actor itself, fill that int as you create your hexes. Then, when you click on actor, get the index it stores.
Besides, you should consider reading the tooltip of Find, it does not do what you think it does.
Technically you should be able to match on the object reference. Try to cast the actor to a bphexobj before doing the find. But a far better solution is as @everynone says, put the index inside a variable of bphexobj after you’ve created it. Then when you check the hit, cast the actor to bphexobj and if the cast succeeds, grab the index.
TY! I believe I got this working with some slight modifications from Everyone’s solution. I had to drop the left mouse button in my player controller to work, and did a few other minor edits for what I’m doing. Everything appears to be working now. For documentation, I’ve screencapped what I did to supplement Everyone’s excellent guidance. Thanks all!