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Trying to package -> "Unkown error"

Hey, I’m working on a scene for my thesis project and need to turn in a WIP for an assigment. I’ve never actually tried to package a project before, I’ve mainly just used the engine as a rendering solution, so there’s probably a thousand things I’ve messed up. Long story short: tried to package my scene, got an “Unknown Error”. I’m posting the error log, can anyone figure out what’s up?

LogSavePackage: Save=186.63ms
LogSavePackage: Moving ‘D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal Project/Saved/WaterShrine90F8B3B9472A1DC1500804BD684ED5EE.tmp’ to ‘D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal Project/Content/WaterShrine/Levels/WaterShrine.umap’
LogSavePackage:Display: Finished SavePackage D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal Project/Content/WaterShrine/Levels/WaterShrine.umap
LogFileHelpers: Saving map ‘WaterShrine’ took 0.266
LogSavePackage: Save=97.26ms
LogSavePackage: Moving ‘D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal Project/Saved/WaterShrine_BuiltData3E90ACC34F61EBFE9A03EE943636686A.tmp’ to ‘D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal Project/Content/WaterShrine/Levels/WaterShrine_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal Project/Content/WaterShrine/Levels/WaterShrine_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal Project/Water_Shrine.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal P
roject/Water_Shrine.uproject” -cook -stage -archive -archivedirectory=“D:/Users/Alfred/Projekt/Projektmappar/Examensarbete/Project Folder/Unreal Project” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project\Water_Shrine.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe Water_Shrine Win64 Development -Project=“D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project\Water_Shrine.uproject” “D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project\Wate
r_Shrine.uproject” -remoteini=“D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,003465s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe Water_Shrine Win64 Development -Project=“D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project\Water_Shrine.uproject” “D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project\Wate
r_Shrine.uproject” -remoteini=“D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Water_Shrine (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,472839s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe Water_Shrine Win64 Development -Project=“D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal
Project\Water_Shrine.uproject” “D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project\Water_Shrine.uproject” -remoteini=“D:\Users\Alfred\Projekt\Projektmappar\Examensarbete\Project Folder\Unreal Project” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.01-16.14.08.txt’
UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dicti
onary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): vid Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): vid BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): vid BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): vid AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.

reading the log will pretty much always tell you whats wrong