Hiya, I’ve been having the same issues now for over a week, where before I could build no problem. The only change I made since was update Xcode to the latest version.
I would love to know if you can remember anything you changed?
I give up, I’ve spent hours trying everything as you mentioned, and still end up with
Command CodeSign failed with a nonzero exit code
RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 32
PackagingResults: Error: CodeSign Failed
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 32
PackagingResults: Error: Failed to Code Sign
I even tried Distribution to go to TestFlight and still the same issue. I can’t believe how difficult this is, never had this many issues with other programs like FlutterFlow/Unity etc etc.
Hey there @tbelgrave! Your summoning ritual was successful but you ended up summoning a windows/linux user. Nevertheless let’s see what we can do.
I’ve been seeing some issues with users working in the latest version of Xcode since it had been the new target, and most commonly from projects that were migrated from UE4.27 up. Code signing is a step in verifying all of the project details, dependencies, and targeting and well signing the code. There should be errors listed in the full log that gives us insight into which portion is failing. May we see the full log?
Ahhh that could very well be it, if there’s a prompt to allow permissions it could be not receiving the request or the permissions could be set to deny through other means.
This is indeed it! I haven’t got it working in 5.1.1, but installed 5.2 Preview 2 and low and behold the prompt returned and built the package successfully. So we just need a way to reset this behaviour, now sure how to do that tho
It’s possible that you had checked always approve but it doesn’t seem to be working correctly there. Is there any location to see where keychain requests have been made?