I trying to package my project and it show me this
Project.Build: ********** BUILD COMMAND STARTED **********
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists E:\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile E:\hn1003063\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists E:\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: E:\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe HN1003063 Win64 Shipping -Project=E:\hn1003063\HN1003063.uproject E:\hn1003063\HN1003063.uproject -NoUBTMakefiles -remoteini="E:\hn1003063" -skipdeploy -Manifest=E:\hn1003063\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Egorik\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.24\UBT-HN1003063-Win64-Shipping.txt"
ProcessResult.StdOut: Parsing headers for HN1003063
ProcessResult.StdOut: Running UnrealHeaderTool "E:\hn1003063\HN1003063.uproject" "E:\hn1003063\Intermediate\Build\Win64\HN1003063\Shipping\HN1003063.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ProcessResult.StdOut: Reflection code generated for HN1003063 in 9,5662943 seconds
ProcessResult.StdOut: Writing manifest to E:\hn1003063\Intermediate\Build\Manifest.xml
ProcessResult.StdOut: Building HN1003063...
ProcessResult.StdOut: Using Visual Studio 2019 14.29.30141 toolchain (E:\idklolsrslyhelpme\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ProcessResult.StdOut: [Upgrade]
ProcessResult.StdOut: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
ProcessResult.StdOut: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
ProcessResult.StdOut: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
ProcessResult.StdOut: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
ProcessResult.StdOut: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in HN1003063.Target.cs, and explicitly overriding settings that differ from the new defaults.
ProcessResult.StdOut: [Upgrade]
ProcessResult.StdOut: Building 8 actions with 12 processes...
ProcessResult.StdOut: [1/8] Default.rc2
ProcessResult.StdOut: [2/8] SharedPCH.Core.cpp
ProcessResult.StdOut: [3/8] Module.HN1003063.cpp
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2374: GInternalProjectName: ��८�।������; ������⢥���� ���樠������
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. ������� "GInternalProjectName"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2374: GIsGameAgnosticExe: ��८�।������; ������⢥���� ���樠������
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. ������� "GIsGameAgnosticExe"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2374: GForeignEngineDir: ��८�।������; ������⢥���� ���樠������
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. ������� "GForeignEngineDir"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2374: GNameBlocksDebug: ��८�।������; ������⢥���� ���樠������
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. ������� "GNameBlocksDebug"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2374: GObjectArrayForDebugVisualizers: ��८�।������; ������⢥���� ���樠������
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. ������� "GObjectArrayForDebugVisualizers"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void *operator new(size_t)" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "new"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void *operator new[](size_t)" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "new[]"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void *operator new(size_t,const std::nothrow_t &) throw()" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "new"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void *operator new[](size_t,const std::nothrow_t &) throw()" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "new[]"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void operator delete(void *)" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "delete"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void operator delete[](void *)" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "delete[]"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void operator delete(void *,const std::nothrow_t &) throw()" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "delete"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void operator delete[](void *,const std::nothrow_t &) throw()" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "delete[]"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void operator delete(void *,size_t)" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "delete"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void operator delete[](void *,size_t)" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "delete[]"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void operator delete(void *,size_t,const std::nothrow_t &) throw()" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "delete"
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HNUE4Tutorials.cpp(4): error C2084: �㭪�� "void operator delete[](void *,size_t,const std::nothrow_t &) throw()" 㦥 ����� ⥪�� ॠ����樨
ProcessResult.StdOut: E:/hn1003063/Intermediate/Source/HN1003063.cpp(4): note: �. �।��饥 ��।������ "delete[]"
ProcessResult.StdOut: [4/8] SharedPCH.Engine.cpp
ProcessResult.StdOut: [5/8] Module.NativizedAssets.gen.cpp
ProcessResult.StdOut: [6/8] Module.NativizedAssets.cpp
CommandUtils.Run: Took 50,1982465s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\Egorik\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.24\UBT-HN1003063-Win64-Shipping.txt)
Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Egorik\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.24\UBT-HN1003063-Win64-Shipping.txt)
Program.Main: в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:строка 52
Program.Main: в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:строка 89
Program.Main: в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:строка 227
Program.Main: в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:строка 1103
Program.Main: в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:строка 214
Program.Main: в BuildCookRun.DoBuildCookRun(ProjectParams Params) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:строка 206
Program.Main: в BuildCookRun.ExecuteBuild() в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:строка 39
Program.Main: в AutomationTool.BuildCommand.Execute() в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:строка 263
Program.Main: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:строка 538
Program.Main: в AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:строка 508
Program.Main: в AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:строка 176
Program.Main: в AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:строка 88
Program.Main: в AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:строка 731
Program.Main: в AutomationTool.Program.Main(String[] Arguments) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:строка 88
Program.Main: AutomationTool exiting with ExitCode=5 (5)
How can i solve this error?