This is the error I’m getting, This is a very large scene with indoor and outdoor elements.
Sorry if I’ve included more of the log than is useful.
“MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.39.37:424][
0]LogCook:Display: Marking
…/…/…/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:478][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:526][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Animations/FirstPerson_Fire.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:527][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:528][
0]LogLinker:Warning: Asset
‘D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset’
has been saved with empty engine
version. The asset will be loaded but
may be incompatible. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:530][
0]LogLinker:Warning: Asset
‘D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset’
has been saved with empty engine
version. The asset will be loaded but
may be incompatible. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:531][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Meshes/BaseMaterial.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:532][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Meshes/FirstPersonProjectileMaterial.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:533][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:534][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:550][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Audio/FirstPersonTemplateWeaponFire02.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:552][
0]LogCook:Display: Marking
…/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:555][
0]LogCook:Display: Marking
…/…/…/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:556][
0]LogCook:Display: Marking
…/…/…/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:558][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:559][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:560][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:562][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:564][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Textures/UE4_LOGO_CARD.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:565][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:567][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:568][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:569][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:571][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:573][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:574][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Materials/M_UE4Man_Body.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:575][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:576][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:579][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:580][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:581][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:583][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:584][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:586][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:587][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:588][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:590][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:591][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:591][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:593][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:594][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.39.37:595][
0]LogCook:Display: Marking
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
as reloading for cooker because it’s
been cooked for platforms
WindowsNoEditor. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.40.03:639][
0]LogCook:Display: Cooking
/Game/Showcase_40K_WIP2 →
D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Saved/Cooked/WindowsNoEditor/Showcase_40K_Store/Content/Showcase_40K_WIP2.umap
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.03:643][
0]LogPhysics:Warning:
AddConvexElemsToRigidActor:
[/Game/Geometry/Lighting/Showcase_40k_MainStrip_Batch03.Showcase_40k_MainStrip_Batch03]
ConvexElem[0] invalid
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.03:644][
0]LogPhysics:Warning:
AddConvexElemsToRigidActor:
[/Game/Geometry/DraftLobby/Showcase_40k_DraftLobby_Flooring.Showcase_40k_DraftLobby_Flooring]
ConvexElem[0] invalid
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.03:686][
0]LogPhysics:Warning:
AddConvexElemsToRigidActor: ConvexElem
is missing ConvexMesh (0:
/Game/Geometry/Flooring/Showcase_40k_Flooring.Showcase_40k_Flooring:BodySetup_54)
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.08:257][
0]LogWindows:Error: Windows
GetLastError: The operation completed
successfully. (0) MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.16-08.40.08:791][
0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd: begin: stack
for UAT MainFrameActions: Packaging
(Windows (64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.08:791][
0]LogWindows:Error: === Critical
error: === MainFrameActions: Packaging
(Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd: Fatal error:
[File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Serialization\Archive.h]
[Line: 96] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: FMemoryWriter does not
support data larger than 2GB. Archive
name: D:/Jonny/Documents/Unreal
Projects/Showcase_40K_Store
4.10/Content/Showcase_40K_WIP2.umap. MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.08:791][
0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd: end: stack
for UAT MainFrameActions: Packaging
(Windows (64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.08:809][
0]LogPhysics:Warning: PHYSX:
…..\PhysX\src\NpScene.cpp (2946) 8 :
PxScene::unlockWrite() called without
matching call to PxScene::lockWrite(),
behaviour will be undefined.
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.08:809][
0]LogPhysics:Warning: PHYSX:
…..\PhysX\src\NpScene.cpp (2946) 8 :
PxScene::unlockWrite() called without
matching call to PxScene::lockWrite(),
behaviour will be undefined.
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.08:810][
0]LogPhysics:Warning: PHYSX:
…..\PhysX\src\NpScene.cpp (2946) 8 :
PxScene::unlockWrite() called without
matching call to PxScene::lockWrite(),
behaviour will be undefined.
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.16-08.40.08:810][
0]LogPhysics:Warning: PHYSX:
…..\PhysX\src\NpScene.cpp (2946) 8 :
PxScene::unlockWrite() called without
matching call to PxScene::lockWrite(),
behaviour will be undefined.
MainFrameActions: Packaging (Windows
(64-bit)): CommandUtils.Run: Run: Took
73.23s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Packaging
(Windows (64-bit)): Project.Cook: Cook
failed. Deleting cooked data.
MainFrameActions: Packaging (Windows
(64-bit)): BuildCommand.Execute:
ERROR: BUILD FAILED MainFrameActions:
Packaging (Windows (64-bit)):
Program.Main: ERROR: AutomationTool
terminated with exception:
MainFrameActions: Packaging (Windows
(64-bit)): Program.Main: ERROR:
Exception in
AutomationScripts.Automation: Cook
failed. MainFrameActions: Packaging
(Windows (64-bit)): Stacktrace: at
Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows
(64-bit)): at
BuildCookRun.DoBuildCookRun(ProjectParams
Params) MainFrameActions: Packaging
(Windows (64-bit)): at
BuildCommand.Execute()
MainFrameActions: Packaging (Windows
(64-bit)): at
AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows
(64-bit)): at
AutomationTool.Automation.Process(String
CommandLine) MainFrameActions:
Packaging (Windows (64-bit)): at
AutomationTool.Program.MainProc(Object
Param) MainFrameActions: Packaging
(Windows (64-bit)): at
AutomationTool.InternalUtils.RunSingleInstance(Action`1
Main, Object Param) MainFrameActions:
Packaging (Windows (64-bit)): at
AutomationTool.Program.Main()InnerException
in AutomationUtils.Automation: BUILD
FAILED: Failed while running Cook for
D:\Jonny\Documents\Unreal
Projects\Showcase_40K_Store
4.10\Showcase_40K_Store.uproject; see log
C:\Users\Jonny\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\Cook-2015.11.16-08.40.35.txt
MainFrameActions: Packaging (Windows
(64-bit)): Stacktrace: at
AutomationTool.CommandUtils.RunCommandlet(String
ProjectName, String UE4Exe, String
Commandlet, String Parameters)
MainFrameActions: Packaging (Windows
(64-bit)): at Project.Cook(Project
MainFrameActions: Packaging (Windows
(64-bit)): Params Params)
MainFrameActions: Packaging (Windows
(64-bit)): ProcessManager.KillAll:
Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows
(64-bit)): Program.Main:
AutomationTool exiting with
ExitCode=Error_UnknownCookFailure
MainFrameActions: Packaging (Windows
(64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows
(64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows
(64-bit)): RunUAT.bat ERROR:
AutomationTool was unable to run
successfully. MainFrameActions:
Packaging (Windows (64-bit)): BUILD
FAILED PackagingResults:Error: Error
Unknown Cook Failure”
Any help would be greatly appreciated