Hi,
I am trying to package my Unreal project in a very specific way that is required by the software I use the PAK file in after packaging it from Unreal.
So far I have managed to get it to package the project correctly once but I am not sure what I did to get it to work because I can’t get it to work since then.
I want to package my content plugin only with the folder heirachy I have set up within Unreal, without any of the engine folders being included in the .pak file.
Is there any specific packaging params I can use to make sure it just packages a certain content plugin?
TIA