Trying to package a content plugin to a .pak file

Hi,

I am trying to package my Unreal project in a very specific way that is required by the software I use the PAK file in after packaging it from Unreal.

So far I have managed to get it to package the project correctly once but I am not sure what I did to get it to work because I can’t get it to work since then.

I want to package my content plugin only with the folder heirachy I have set up within Unreal, without any of the engine folders being included in the .pak file.

Is there any specific packaging params I can use to make sure it just packages a certain content plugin?

TIA

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I know this post is pretty old but did you ever get a resolution for this? We are hitting a similar issue…