Hi, I’m using Nsight Graphics 26.3 to optimize hardware lumen reflections. When captured a frame and located to lumen reflection region, I noticed that the Ray Tracing Traversal function is taking most of the total samples of Nsight and some material shaders(like any hit or closest hit) too.
So, does this means:
- The instance overlapping issue is quiet severe or there are too many triangles in my raytracing scene which causes Ray Tracing Traversal goes high.
- I should use the ray tracing quality switch to optimize the materials uesed in my scene.