Trying to open level but it just switches in-between the two different levels

I created a simple actor that has a box collision that should open a new level when the player walks through it. However, it seems to open the new level then reopen the old level the player is previously on causing a weird loop of opening levels. This leaves to this weird flashing effect between the two levels with the player being unable to move or do anything. This code has worked for me before in Unreal 4.27 but this project is in 5.1, so idk if maybe that has something to do with it. Any solutions?

What is in the level BP of the opening level?

Also, is the player starting in the collision volume that will send them back ( in the new level )?

The Level Name variable is an instance editable variable that just contains the name of the level I want the player to go into. And no the player is not starting in the volume but has to walk into the volume.

Right, but is there anything in the level BP that would send the player back? Or something similar…

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No it wasn’t in the level BP but it was in the player BP. If the actor was destroyed I had them open the current level to restart the level as a debug before I added a better check point system. Thank you for starting this line of questioning, it was such a simple mistake on my end.

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