Trying to move a pawn without changing my camera view, or instead moving the pawn without possessing it

I’m trying to create a Remote control car like system. The player can move normally then can choose to take control of the remote car. The player’s viewpoint stays the same and the remote car has a camera sending to a render texture that is displayed on a screen in game.

I can’t figure out how to make it so the camera stays the same during possession or maybe be able to move the remote control pawn car without possession, or maybe I’m thinking about it all wrong. Maybe I should try the car not being a pawn but just an actor and moving it like that? Still getting used to unreal so I may be missing something simple. The player should still be able to move the camera with the add yaw and pitch input while controlling the RC car.

I did some forum digging and found some recommendations to uncheck Auto Manage Active Camera Target in the player controller BP but that didn’t work.

You can create a bp that will contain a camera.

When start your RC Car, you spawn that camera at your player character and then just do a SetViewTargetWithBlend, this way your camera is at a fix position and freely controlling your rc car on your small screen.

But that method will prevent the player character from moving so it a partial answer.
Or you could work around with that by switching between the camera.