Hey there,
I bet this has been discussed many times before but I just can’t seem to find proper and reliable information on this online.
I worked out an animation blueprint using the SK_Manny. Now I want to rig my own character mesh to the same skeleton in Maya so that my new character can share the same animations and animation blueprint as my Manny. However, I was wondering how exactly I would do that as my custom character is slightly different in terms of proportions and bind pose. This leads me to the question: Can I simply import the manny skeleton into maya, adjust it’s bone positions and rotations to match my character and then bind it? Is there anything else I need to take care of or watch out for when doing that? Stuff like joint orients or anything like that?