Trying to make Widgets Blueprints move a integer reference to my Pawn actor

What I am trying to do is use the 3 integers from a widget to dictate the values my pawn receives. They are instances of a CommonUI Rotator, and while I have been successful in the past with getting the right variables from the Inventory Widget to the Pawn, getting the info from the rotator button to the Inventory is what I am struggling with.

My purpose for what I am building is a modular box that will pull from a data table the parts needed to swap out on the sockets so make sure X, Y and Z are accurate to what the player inputs. (Which is why the numbers jump from 5,10,20, I am not giving the players every possible size variant of box, it would be redundant at some point.)

I would appreciate any advice.

You need to get a reference to your pawn in either construct/preconstruct event or expose a var on spawn and set it when you create widget. Then you can set the appropriate int var (or whatever) on the player.