Trying to make Toon Shader Material on UE4

Just wanted to warn people that (for me at least) TemporalAA actually plays havoc with the outlines even with the tonemapping settings changed once a character starts playing animations (looked perfect when characters were standing still).

After lots of modifications to the outlines with no changes I decided to try the AA settings and as soon as I tried either FXAA or None then the outline breakup stopped and I got really good, crisp results.

Whether an end user/viewer actually notices the lines breaking is of course another matter but figured I’d post this to spare people the pain of spending a day hunting non-existent bugs in their materials.