Hi Defnique, I’m also working on a stylised render and was interested in your technique. I’ve got some decent(ish) results using a post process material but per shader control is what I’m after.
The part specifically in your post that I’m having trouble with is using a Light Vector Node which flags up a Error [SM5] (Node LightVector) LightVector can only be used in LightFunction or DeferredDecal materials. So is it possible to use this node on a surface shader?
p.s thanks to all the previous contributors on this thread - there’s lots of good stuff on here!