So the thing is that I’m making a mod with new guns based on the existent ones, and already created subclasess from the blueprints. I got a new smithy to craft them and eveything is working great. i even cooked the mod and is up in steam :D.
But now i need to modify the damage and material cost of each engram, and i know where to change this values in the blueprints… but i need get values from the INI File… and I’m REALLY lost in this matter… i tried to understand how to do it but after severals hours… my brain is going to explode
So if anyone can point me in the right direction would be AWESOME!
I just made a new weapon from the original longneck rifle and i did a new ammo for this weapon (child classes), my problem is that my new weapon accept both amunition and i want to use only the new one… How i can stop this behavior?
Crafting costs are handled in the PrimalItem# file if I’m not mistaken and weapon damage(and various other things) is under the Config section of the weapon BP.