I’m trying to get it to load the main menu map with the main menu widget when you press main menu in the pause menu widget. The main menu map is set as the default with the gamemode set to main menu gamemode, then when you play you’re in the player gamemode. So it should be simple, open level by name “MainMenuMap” then it should open and create the widget, but instead it freezes the game, says its in the Main Menu Map but obviously i can still see all the objects from the previous level, anyone know what is the issue?
It’s possible there’s an issue with “Remove From Parent” being before “Load Level”. Try moving “Remove from parent” to the end. Remove from parent is the equivalent of DestroyActor, and I bet it’s getting to begin the LoadLevel but then it’s getting stopped.
Hmm… Make sure you have a separate game mode for the mainmenu map that does not have a default pawn at all. I don’t know if that could be affecting it, as I don’t know what’s on your default pawn.
Can you show your world outliner for the Main Menu map?