I’m new to making games and i have some troubles making some menu.
I want to make a profile like menu where player would be able to change an image that is already their with one they would choose frome their own PC.
With the help of the plugin easy file dialog i have been able to open the “choose a file” window but nothing i do make it appear on screen.
the dialog opening is only half of it, it just gives you a path back. feed that path into FImageUtils::ImportFileAsTexture2D to get a texture, then make a brush from it with Set Brush From Texture on your image widget. most of the time the blank image means the import step is missing, so print the returned path first and confirm the file is a png or jpg before you wire the rest. you can also try Async Runtime File Dialog, a native dialog plugin for Unreal Engine that picks a file at runtime without freezing teh game and returns the path on the game thread: Async Runtime File Dialog — Native OS File Picker for Blueprints | Fab